Under the new respawn method, the occasions where all four get wiped separately are at least somewhat rare, but we do see issues with this system.īetween these two, Campaign Coop is a mess and downright unplayable, but there's no way in hell we're going to be allowed to delay the launch by the powers that be.” The current system we have is that checkpoints are set when one team member (host) is decisively safe, and everyone else is at least *somewhat* safe, with a little bit of invulnerability slack given to other players on respawn. You can probably see the problem here - this system wasn't that well thought out. If we set it when one is safe, the checkpoint can be very harsh on their teammates. If we wait until all four are safe, that's ridiculous, and can lead to long stretches of time with no safe checkpoint location. It's difficult if four players in four different locations decide to have separate fights, to then decide when to set a checkpoint. What's also very buggy is checkpoint setting. The idea to free players to go off and do their own stuff was then proposed, which was a great idea, and very welcome, if not for a few key things: The first was Network, and the second and more important was Checkpoints. ![]() ![]() The Open world and several different objectives spread around the map that can be completed in any order mean that a bunch of solutions were explored for how this would work in 4 player coop - the first and obvious was shackling player togethers, but even in internal playtesting this was just not fun and considered incredibly limiting. “For Co-Op in Campaign, the problem is much simpler: To put it bluntly, nobody thought of how it'd work. This leak was never verified, and yet now that the game is here, a lot of it rings true: All this reminds of a supposed 343 employee “leak post” that went up a long while ago describing many ongoing issues with the game, but now, after playing, what it said about co-op jumps out at me, as it’s almost identical to what I’m saying here.
0 Comments
Leave a Reply. |